Superflex Series All-in-One Bundle | Superflex SeriesAuthors: Michelle Garcia Winner, Pamela Crooke, Stephanie Madrigal, Kari Zweber PalmerWelcome to the Superflex® Universe where students learn to become their own social superheroes—observing situations, interpreting clues, taking perspective, social problem solving, and using metacognitive strategies to self-regulate to meet their social and academic goals. Get the entire Superflex Series collection, featuring all sorts of teaching tools from...
Superflex Series Get Started BundleAuthors: Michelle Garcia Winner, Pamela Crooke, Kari Zweber Palmer, Stephanie MadrigalIntroduce the Superflex Series with these six super engaging cornerstone products that teach children the basics of social observation, social & self-awareness, and self-regulation while making social learning fun! Begin with You Are a Social Detective! 2nd Edition storybook and the You Are a Social Detective! Teaching Curriculum & Support Guide, which teaches kids...
Authors: Pamela Crooke and Michelle Garcia Winner (original Superflex concept by Stephanie Madrigal)The all NEW Superflex Takes Flight board game is the latest product extension in the award-winning Superflex® Curriculum. The superhero theme serves as a backdrop for engaging students in imaginative and motivating game play that explores thoughts, feelings, intentions, and actions as they learn strategies to increase self-awareness, social problem solving, flexibility, and self-regulation. The...
A discussion board game to explore the triggers and outcomes of anger By Hilary WhatesThis engaging and colourful board game will encourage players to consider ways to deal with situations that may make them angry and reconsider ways to deal with situations that may make them angry and to recognise their personal anger 'triggers'. Players move around the board and when they land on a Situation Square they take a Solve it! card which describes an anger trigger and offers several ways to deal with...
New Edition! Super Updates, Changes & Additions Imagine the fun possibilities with this visual teaching tool designed for ultimate flexibility and creativity in teaching and bolstering learning of the Superflex® curriculum and Social Thinking® concepts. These plastic-coated decks include 52 cards each with multiples of the updated UnthinkaBots (formerly Unthinkables), Thinkables, Social Detective, and Superflex characters with their images, names, and powers. Use a Thinkable card to say...
Ages: 10+Format: Bundle with GamesPublished: 2016Authors: Michelle Garcia Winner, Pamela Crooke, Dominique Baudry, Linda K. MurphyThe social mind is dynamic. It changes and evolves continuously throughout the tween and teen years as kids begin to forge a stronger sense of self. But as they age, the social world also expands in its complexity. Expectations for how a child makes sense of the social world, socially responds, and behaves seem to suddenly shift and transform as more sophisticated...
Ages: 10 to young adultFormat: GamePublished: 2018If you’re using The Zones of Regulation curriculum — here’s your next step! Use the game Navigating The Zones and its Advanced Pack to help tweens (10+), teens, and young adults build emotional awareness, self-regulation, and problem solving. Navigating The Zones, Ages 8+This unique cooperative game expands on the teachings of The Zones of Regulation curriculum. It introduces the concept of the Zones Pathway via an interactive board where...
Ages: 5-18Format: Cards 4x6Published: 2021Authors: Leah Kuypers Elizabeth SautterWhether you’ve been teaching The Zones of Regulation curriculum for years or just hearing about it for the first time, these regulation strategy card decks for two different developmental age groups — children ages 5-10 and tweens and teens ages 11-18 — are a powerful addition to your social emotional learning and teaching toolkit. These decks are meant to be used in tandem with The Zones curriculum and pair well...
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