The Zones of Regulation Book and Game Bundle
The Zones of Regulation is a popular framework taking the world by storm—and now you can get The Zones curriculum, the game Navigating The Zones (for ages 8+), and its Advanced Extension Pack (for ages 10+) all in one bundle! Help kids, teens, and young adults build emotional awareness, self-regulation, problem solving, and more with these interactive teaching materials. Plus—save over £10 when you purchase the bundle over buying the products separately.
1. The Zones of Regulation, Ages 4+
The Zones of Regulation is a framework and easy-to-use curriculum teaching students strategies for emotional and sensory management. Rooted in cognitive behavioural therapy, the Zones approach uses four colours to help students identify how they are functioning in the moment given their emotions and level of alertness. By understanding social context and how their feelings impact those around them, students learn improved emotional control, sensory regulation, self-awareness, and problem-solving abilities. Lessons included on a USB for easy printing. Also sold separately.
2. Navigating The Zones, Ages 8+
This unique cooperative game expands on the teachings of The Zones of Regulation curriculum. It introduces the concept of the Zones Pathway via an interactive board where participants practice problem solving through different situations while collaborating along the way. Requires that participants are familiar with The Zones curriculum and vocabulary. Also sold separately.
3. Advanced Extension Pack and Game Cards, Ages 10+
Once participants understand how to navigate a Zones Pathway, the Advanced Extension Pack offers additional cards to help older, more sophisticated thinkers further develop their self-regulation skills. Add these advanced cards to the Navigating The Zones game to introduce three additional levels of play—including competitive game play! The Advanced Extension Pack provides more complex and nuanced Situation and Feeling Cards and encourages more flexible, strategic thinking by introducing Wild Cards, Trade-A-Cards, and more. Also sold separately.