57 Items found
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Asperger's Syndrome Workplace Survival Guide

A Neurotypical's Secrets for Success by Barbara A. Bissonnette, Principal of Forward Motion Coaching This unique guide explains what it takes to succeed in a workplace dominated by neurotypicals. The Asperger's Syndrome Workplace Survival Guide covers everything from choosing the right career to deciding whether disclosure is the right option. It features realistic strategies for meeting employer expectations and effectively resolving problems. Examples from Barbara's coaching clients are used...

£14.00
Being Part of a Group - Poster

Being Part of a Group requires you to take perspective of others! By Michelle Garcia Winner A group exists whenever two or more people come together. Groups form around a purpose (a class at school, a hiking group) and some groups are more about just "hanging out" in a non-structured social way. No matter why we come together, being part of a group requires us to be social thinkers. We use our social skills to co-exist in those situations—even when we're not interacting with the people...

£13.44
Coping with Boring Moments - Poster

Coping with Boring Moments - It's all about sharing space with others well! By Michelle Garcia Winner We all get bored from time to time, and an important life skill to teach our students is how to handle boredom when participating in a group. Humour can be a welcome teaching vehicle for students, and this poster infuses humour into concrete information that helps students learn about the expected and unexpected behaviours related to boredom. With the support of the poster, teachers can engage...

£13.44
Fair Play! Classroom Games (1-20) Book A

by Peter Clutterbuck Fair Play! Classroom Games is an essential two book resource series for classroom teachers and teacher aides. The games have been designed for use with pairs, small groups or teams of students. Alternatively they can be used by a classroom support person who is working on developing social interaction skills with individual students. Other skills targeted cover listening, following instructions and team work. Each game acts as a reinforcement for a number of basic literacy,...

£14.60
Fair Play! Classroom Games (21-40) Book B

by Peter Clutterbuck Fair Play! Classroom Games is an essential two book resource series for classroom teachers and teacher aides. The games have been designed for use with pairs, small groups or teams of students. Alternatively they can be used by a classroom support person who is working on developing social interaction skills with individual students. Other skills targeted cover listening, following instructions and team work. Each game acts as a reinforcement for a number of basic literacy,...

£14.60
Foam Rubber Social Thinking Brain

Foam Rubber Think Social Brain
The Rubber Dimensions: 3" x 2" x 2" Students enjoy squeezing the small, blue foam rubber brains as the brains encourage them to think more flexibly and abstractly about the size of their problems and the choices they are making. Used in lessons that encourage flexible thinking, including those in the comic book curriculum Superflex and Thinking About YOU Thinking About ME, the brains offer a fun way to inspire our students to think about their social thinking and...

£4.08
Four Posters for the Classroom and Treatment Room

By Michelle Garcia Winner NEW designs and content promote greater learning! The idea for our Social Thinking posters came from repeated requests by educators for explicit visual information they could use in the classroom to reinforce some of our core Social Thinking concepts. Teaching in a classroom requires that students not only attend to what they are learning but also be actively engaged in appropriate social behavior for that environment. These posters help keep that learning on track by...

£48.96
Good Intentions Are Not Good Enough

Previously titled Social Thinking at Work: Why Should I Care? this new incarnation of the book is a title and cover change only. Content inside the book is the same.The social mind... It's always on the job, even when you're off the job!Most people are born with an intuitive sense of the social world that allows them to naturally be aware of social expectations and feeds them the information they need to follow the social code. But not everyone is born with intuitive social...

£19.60
High on the  Spectrum

High on the Spectrum: Asperger's, High Functioning Autism, and Related Personalities By Mike Paget, M.Ed., and Kim "Tip" Frank, Ed.S., LPC A Guidebook for educators helping young people maximise strengths and manage weaknessesThere has been a "failure to launch" youth with Asperger's into functional adult living. Consider the facts that only 3% of adults with Asperger's Syndrome live independently and only 12% are gainfully employed. This guidebook is for educators helping...

£18.80
I Get It!
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Building Social Thinking® and Reading Comprehension Through Book Chats By Audra Jensen Reading comprehension is more than being able to read words and sentences... How many parents and classroom teachers have experienced the child who can read, often at an early age, but can't seem to grasp the meaning behind a sentence, or struggles to interpret story lines or the characters' perspectives or emotions? Author Audra Jensen brilliantly illuminates the synergistic relationship between social...

£20.40
Inside Out

What Makes a Person with Social Cognitive Deficits Tick by Michelle Garcia Winner This book is where to start to learn more about how social problems connect to academic problems, such as reading comprehension and written expression. The book introduces Michelle's ILAUGH model, which provides a way to pinpoint specific areas of challenges that a student may face and how these affect school, work and social interaction. For all ages up to adulthood and beyond, this also provides insight on what...

£21.20
Keeping Calm

By Kim Gallo and Julie Anneberg Welcome to Keeping Calm, an activity and coloring book featuring Playtime with Zeebu friends. This activity book contains exercises that focus on ways children can learn to regulate their emotions. The characters in this book learn how their body looks, and feels when it is calm and when it is not. Activities will encourage your child or student to make better choices during times of stress, and will give them tools they can use to help them remain calm. This 40...

£8.60
Max Gamer - "I am a Superhero!"

by Frank Gaskill and Ryan Kelly Illustrated by Ryan Kelly and Kara Dahlheimer Max Gamer is a unique young boy who is struggling to fit into an often-confusing world. Although unique in many ways, he soon finds out that he can harness super powers through a very special birthday gift - a video game, which calls upon him to be a hero - a SUPER hero! This is the Premier Issue of Max Gamer and is intended to be used by all children. The book was designed by creative collaborations with large groups...

£12.20
Movie Time Social Learning

By Anna Vagin PhD The Movie Time Social Learning method is explained via seven different easy-to-find movies and their accompanying lessons. The movies range from short, simpler movies that can be used with children with more limited social thinking, to movies with more complex social interaction, better suited for individuals who are working on more advanced levels. Each lesson plan identifies the clips used in the movie, and then for each clip, presents ideas and suggestions for teaching...

£24.40
Play Power

By Kim Gallo Flexible thinking, winning, losing, sportsmanship, and playing fair are a few of the topics Zeebu and his friends encounter in Play Power. Children's activity pages teach social rules for game play as part of a group. Red and green thoughts are also introduced. Red and green icons are placed inside of thought bubbles throughout the activity book, in order to help children understand the impact of their behavior on their peers; both positive and negative. ASIN: B00EHHKKSY Published...

£8.60
Play Power, Keeping Calm, EYE Power One & EYE Power Two

4 Book Multi Pack which includes: Play Power by Kim GalloKeeping Calm by Kim Gallo and Julie AnnebergEYE Power Volume One by Kim Gallo and Julie Anneberg EYE Power Volume Two by Kim Gallo and Julie Anneberg

£31.00
Playtime with Zeebu DVD & Puppet Combination

For children with: ASD, PDD/NOS, Aspergers, ADD/ADHD, and Social Developmental Delays. This DVD + Zeebu Puppet Plush Combo, is a great aide in helping facilitate social learning and play skills. This product will help you to define emotions, highlight social awareness, and make social learning fun. This video is slowed down at a pace that gives children with developmental delays time to process. Characters learn consequences of their actions. They learn to stop and think about the feelings of...

£50.88
Should I or Shouldn't I - for Primary Schools

Should I or Shouldn't I? What Would Others Think? (Elementary School Edition) for Primary Schools By Dominique Baudry A game to encourage Social Thinking, perspective taking, and social problem solving in children aged 8-11. Should I or Shouldn't I? is a fun way for children to explore a variety of social behaviours from other people's perspectives. Players think about their own responses to various situations posed on Prompt and Challenge cards, rate them on a 5-point scale, and then learn how...

£23.52
Should I or Shouldn't I? - for Secondary Schools
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Should I or Shouldn't I? What Would Others Think? (Middle & High School Edition) for Secondary Schools By Dominique Baudry A game to encourage Social Thinking and Social Problem Solving! Should I or Shouldn't I? encourages you and other players to think about your behaviour choices and see how these compare to the understanding of other players. The game requires you to think about how you perceive other people's behaviours, feelings and thoughts. It helps you see if you see things...

£23.52
Should I? or Shouldn't I? Primary School Expansion Pack

By Dominique Baudry Double your playing fun with the Should I or Shouldn't I? Primary School Expansion Pack! This product is an add-on to the original Should I or Shouldn’t I? What Would Others Think?™ Elementary Edition game. In the game, players ages 8-11 rate a behaviour in a particular context on a scale based on whether the behaviour was expected or not, and then compare how their perceptions match (or don’t) those of the other players. Teachers, clinicians, and families have been playing...

£16.80
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